Mario Kart World has been up to date to Model 1.2.0 on Nintendo Swap 2. This mid-sized update patches out dozens of identified bugs and points and makes fairly a couple of gameplay changes as properly. In response to the widespread complaints from the Mario Kart neighborhood concerning a change made in the earlier update, Nintendo has elevated the frequency of lap-type courses showing in online course choice. Take a look at the full patch notes for Model 1.2.0 of Mario Kart World under.
Latest update: Ver. 1.2.0 (Launched July 29, 2025)
Basic
- In the “VS Race” of “Single Participant”, added “No COM” to the COM guidelines.
- In the “VS Race” of “Single Participant” and “Multiplayer”, added “Mushrooms solely” to the merchandise guidelines.
- Now you can select “View Replay” after downloading ghost information in “Time Trials”.
- Now you can select whom to look at when spectating in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wi-fi Play”, and “LAN Play”.
- Now you can see the ready time till the subsequent race or battle begins in “Online Play”, “Wi-fi Play”, and “LAN Play”.
- When utilizing CameraPlay in “Multiplayer” and “Online Play”, the sport will now keep in mind the digital camera cursor place and measurement till the participant closes the sport.
- Should you change the quantity of folks enjoying, the cursor place and measurement will return to their authentic settings.
- On the “Free Roam” map, if you collect all of the P Switches, ? Panels, and Peach Medallions, the colours of the varied numbers will now change.
- Made COM weaker in every little thing aside from “Battle”.
- Made homing of Boomerang weaker.
- Decreased the likelihood of getting a Triple Sprint Mushroom in the low place, every time the merchandise guidelines in a race are something aside from “Frantic”.
- Modified it so order of getting ? Block is increased than in the previous, every time the merchandise guidelines in a race are something aside from “Frantic”.
- Made it so there’s a wheel spinning animation if the participant presses the A button (acceleration) too early when beginning a race whereas driving.
- Participant won’t lose pace even when spinning wheels.
- Elevated the frequency of lap-type courses showing in the choice when selecting the subsequent course in “VS Race” and wi-fi races.
Mounted Points
- Mounted a problem the place the price fluctuations had been typically displayed incorrectly in wi-fi races.
- Mounted a problem the place the car would keep floating in air when leaping off a half pipe.
- Mounted a problem the place, when a participant crashes whereas gliding and makes use of Bullet Invoice, they exit of the course.
- Mounted a problem the place, if a participant quits a Rewind in the location the place they had been wall driving, the driver’s posture wouldn’t return to what it was earlier than.
- Mounted a problem the place the merchandise that was displayed in the merchandise slot would flip into one thing else when utilizing it.
- Mounted a problem the place in “Online Play”, the participant wouldn’t sprint even when getting on a Sprint Panel.
- Mounted a problem the place the factors in a workforce race in “Wi-fi Play” would show incorrectly.
- Mounted a problem the place typically controls had been inoperable on the menu display screen after the participant was retired in “Balloon Battle” in “Wi-fi Play”.
- Mounted a problem the place a Peach Medallion would typically disappear when doing Rewind in “Free Roam”.
- Mounted a problem the place typically controls had been inoperable when the participant pointed the cursor at their very own character or course and pressed A on the “Free Roam” map.
- Mounted a problem the place typically controls had been inoperable when the participant stop a mission in “Free Roam” proper earlier than coming into a pipe.
- Mounted a problem the place the participant would slip by means of some drift ice round “Sky-Excessive Sundae”.
- Mounted a problem the place the participant would get caught on the exterior of a handrail on the left and proper sides proper after the begin of “Airship Fortress”.
- Mounted a problem the place the participant would get caught on the fence and never be capable of transfer ahead in “Bowser’s Fort”.
- Mounted a problem the place, when the participant used a Bullet Invoice in “Bowser’s Fort”, they might not be capable of glide and fell into the abyss.
- Mounted a problem the place the participant would exit of the course when utilizing a Mega Mushroom on the final flip of “Whistlestop Summit”.
- Mounted a problem the place the participant couldn’t get out of the location the place they fell from a railroad when “Good Steering” is on in “Whistlestop Summit”.
- Mounted a problem the place the participant would slip by means of the floor at a ramp close to the objective at “Choco Mountain”.
- Mounted a problem the place the participant would get caught on a block when utilizing a Bullet Invoice on the highway that enters “Choco Mountain”.
- Mounted a problem the place the participant would get caught on a plank of wooden laid on the highway when throwing a inexperienced shell on the highway between “DK Spaceport” and “Whistlestop Summit”.
- Mounted a problem the place the final place could be typically incorrect in the wi-fi races of “Dino Dino Jungle”.
- Mounted a problem the place the participant would get caught on the again of a leaf when utilizing a Bullet Invoice in “Acorn Heights”.
- Mounted a problem the place the participant wouldn’t be capable of slip by means of a vase that’s positioned on the highway in “Shy Man Bazaar”, when utilizing a Boo.
- Mounted a problem the place the participant would slip by means of the ceiling in “Dry Bones Burnout”.
- Mounted a problem the place the participant would typically hit a fence when throwing a crimson shell on the first flip in “Moo Moo Meadows”.
- Mounted a problem the place one half of the results that happen for the bridge reworking when heading towards “Rainbow Highway” didn’t show.
- Mounted a problem the place the participant would slip by means of the floor on the highway between ”Starview Peak” and “Sky-Excessive Sundae”.
- Mounted a problem the place some of the merchandise bins wouldn’t have appeared in “Wario Shipyard”.
- Mounted a problem the place the participant would slip by means of the backside of a rock close to the objective of ”Wario Shipyard”.
- Mounted a problem the place the participant would exit of the course when utilizing a Mega Mushroom on a flip inside “Wario Stadium”.
- Mounted a problem the place the participant will get caught on a tree in the center of a shortcut if they’ve “Good Steering” on when heading from “Starview Peak” to “Dandelion Depths” in “Ice Rally” of “Knockout Tour”.
- A number of different points have been addressed to enhance the gameplay expertise.